Devlog

Log 4: Horticular Hits The Road

Welcome to the first development update post-demo launch! January 20th was a huge day for Horticular, as I launched the demo into the world and for the first time the wider public had access to my game and the reception…

Log 3: It’s Demo time!

Welcome back! If you’re reading this, the first Demo for Horticular is out on Steam (or will be during the day). That’s right, it finally happened! As the Demo speaks for itself, this will be a small entry on the…

Log 2: Tutoring

It’s that time again. Welcome to the second instalment of the Horticular devlog. This time, you’re looking at a shorter issue. As most changes have been relatively minor, it would make a bad read should I go over it all.…

Log 1: Edit the world

Welcome to the first proper devlog of Horticular! I’m absolutely excited to finally be writing one of these, as it allows me to show the development progress in more detail than possible on Twitter. My current development goal is to…

We are live!

I just published the announcement over at the inDirection Games news feed, and I am so excited to finally have announced the project! Now I can move on with more fun things, like developing the game and sharing development updates!…

Hello world!

And we’re live! Sort of… This website is up and running at least, and I’m writing this brief devblog entry to kick things off. Now, no one will read this just yet, as I haven’t shared the website anywhere. You…